Diablo 2 Decrepify Vs Amplify Damagetrueufile



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Crushing Blow is a Diablo II combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. If it is chosen to happen, the attack's target has its heath reduced by a measured percentage. This health reduction occurs before the damage of the swing is dealt. Switching to Decrepify against these creatures and/or resummoning your Golem next to them is usually your most effective strategy. Dim Vision is especially great on Hardcore mode. With maxed-out Dim Vision and some +skills items you can hit more than the entire screen.

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  • 3When to Use Resistances
  • 5The Elements
  • 6How do items of Absorption work?

Resistance over 99% results in immunity to that element. Only the Conviction and Lower Resist skills are able to break an immunity though the reduction is 1/5 normal. For example, Fallen on Hell difficulty have 110% fire resistance. To break that immunity, you need to apply at least 55% lower fire resistance, such as a level 6 Conviction aura provides. That would reduce the monster to 99% resistance, and from that point additional lowering of resistance is possible at the usual 1/1 ratio, though the skill that broke the immunity shall remain at the 1/5 reduction. If both Lower Resist and Conviction are present on the same creature then both are added together before the immunity is broken, which means that both are working at the 1/5 reduction even if only one would have been sufficient.

There are four main elemental attacks in Diablo II: Fire, Cold, Lightning, and Poison. Each class can resist, or reduce damage from, these attacks by using items or skills.

Curses and Bone-based attacks are not considered elemental, so these resistances will not protect against them.

Some monsters possess the ability to resist physical attacks and magical damage as well as elemental damage. Monsters that can resist magical attacks can also resist the Necromancer Bone spells (Teeth/Bone Spear/Bone Spirit) and the Barbarian's Berserk. The Paladin's Blessed Hammer ignores the Magic Resistance of Demon and Undead-type monsters, but the Magic Resistance of Animal-type monsters does reduce the amount of Magic Damage a Blessed Hammer can do.

Certain Unique monsters have Spectral Hit, which adds a random elemental property to every blow.

Assassins can use Fade which offers Resist All +%.

Barbarians can devote points to Natural Resistance at level 30.

Paladins have several Auras that can reduce elemental damage, including Resist Cold, Resist Fire, Resist Lightning, Cleansing, which reduces Poison's duration, and Salvation (available at level 30), which provides resistance to Cold, Fire, and Lightning.

Melee characters should consider wearing resistance-providing equipment at all times, as they are the least likely to avoid elemental attacks. Ranged characters might wish to keep a set of 'resistance gear' in your Backpack, Horadric Cube, or Stash. When you run into trouble with monsters, put on your gear until the battle is over. Jewelry is best suited to this, as it only takes up a 1x1 space in your inventory. Depending on your character class, you may wish to keep a shield with high resistances in your alternate Weapon Tab. You can switch to this shield when facing monsters with deadly elemental attacks. Charms also work very well for adding additional resistances, especially 'Resist All' Charms. As you play later Acts and higher difficulties, Resistances will become very important. You may find that in Hell Difficulty you'll have a difficult time surviving without a lot of resistances.

Ranged vs Melee Characters[edit]

Resistances are very important for melee, or hand-to-hand combat, characters. When fighting against monsters that have ranged elemental attacks, they can side step or dodge, but not always. Characters using melee weapons have to close in on a monster to kill it, exposing them to more elemental attacks. Resistances will reduce the amount of damage they take, allowing them to fight longer, survive otherwise impossible battles, and waste fewer Healing Potions. Some elemental attacks are difficult to avoid, such as those used by Undead Horrors, Willowisps, Unique monsters, and Bosses. In these situations, even fighters with ranged attacks may want to improve their resistances.

Minimum Resistance

Your base resistance levels are determined by the game's difficulty:

  • Normal Difficulty: 0
  • Nightmare Difficulty: -40
  • Hell Difficulty: -100

The absolute minimum resistance is -100%. Resistance can never be lowered to below that value.

The Scroll of Resistance increases your base resistance level with 10 per use. Note that if you die this bonus will disappear until you join a new game. The Character Screen does not show this bug. For obvious reasons this is only a concern to Softcore Characters.

Maximum Resistance

Each character has a default maximum resistance of 75%, although certain items can raise that number as high as 95%. You can never become totally immune to elemental attacks with Resistances alone.

Negative Resistance

Having negative resistances actually increases the damage players and creatures receive.

Lightning Resistance[edit]

Lightning Resistance comes in most handy against Lightning-Enchanted Unique monsters. Each time you hit a Unique Lightning monster, it will release a Charged Bolt to each of the four corners of the screen. The more you hit the monster, the more Charged Bolts it releases. High Lightning Resistance may save you in these situations.

Willowisps often attack with focused beams of lightning, much like the Sorceress's Level 12 Lightning spell, albeit often more powerful. Packs of these monsters tend to focus their lightning attacks on you simultaneously, and Lightning Resistance may be your key to survival. Lightning Enchanted Unique Monsters are considered the most deadly monsters in Diablo II, especially with other magical bonuses such as Immunities, Teleport and Stone Skin which make them difficult to almost impossible to kill safely. High to maximum Lightning resistance can save you against these monsters.

Fire Resistance[edit]

Fire Resistance will be very useful throughout the game, since many monsters have Fire attacks. The Fallen Shaman, your first exposure to Fire creatures, has an attack similar to the Sorceress' Fire Bolt spell. Some Unique monsters are Fire Enchanted -- they have Fire damage added to their attacks, and when they are killed, they explode in a burst of flames, causing large amount of both Fire and Physical damage in a small radius near them. Blood Raven may shoot Fire Arrows. The Countess for example is always Fire Enchanted. The Vampires from Acts II and III (and sometimes seen in the Monastery) cast Fire Ball, Fire Wall, and Meteor (especially in the Arcane Sanctuary). Some Frogs in Act III also cast Fire Ball. Demon Imps in Act V have a Fire based attack and cast Inferno from either a Barricaded Tower or Siege Beast.

Poison Resistance[edit]

Poison might just be the most annoying attack, save being Frozen. When you're poisoned, both you and your Life Orb will turn green, and the poison will slowly drain your Hit Points. Some poisons do more damage than others, and some have longer durations. Quite a few monsters have poison attacks: Bone Ash, found in the Cathedral in Act I; Poison Skeletal Mages, Andariel, and the mummies in Act II; Poisonous Frogs; Swamp Monsters; and mummies, who leave poisonous clouds behind when they die. Booby traps and trapped chests can also launch poison missiles or leave behind poisonous clouds. Catapults in Act V sometimes have a Poison attack. Poison can be cured instantly with an Antidote Potion. Antidote Potions are best used after all of the Poison-based monsters have been killed. If you use one mid-battle, you might just be poisoned again right after using the Antidote Potion. Certain magical items can reduce how long you are poisoned or how much damage Poison attacks do to you.

Melee characters are often more susceptible to Poison Attacks than ranged attackers. Mummies, Ghouls, and other monsters shoot Poison at close range. Ghouls also leave a poisonous cloud behind when they die. Ranged attackers can avoid these attacks more easily than melee characters.

Cold Resistance[edit]

Cold-Enchanted Unique monsters are the most likely to inflict Cold damage. Other monsters with Cold attacks include Claw Vipers, found in Act II, Mages with Cold melee attacks and the Summoner, who casts Glacial Spike. The Zakarum Priests found in the jungle city of Kurast also cast Blizzard. The Cold attack of the Undead Horrors is by far the most damaging. It might be worth maximizing out your Cold Resistance for that reason alone.

When they die, certain Cold-Enchanted monsters will trigger an explosive Frost Nova. Keep a Thawing Potion in your inventory to thaw yourself instantly if you are chilled. When chilled, you move and attack much more slowly, which isn't good for much more than a cheap laugh.

The magical ability 'Half Freeze Duration' halves chill length, but this reduction is only applied once, multiple items with this ability do not lower chill length further, while 'Cannot be Frozen' provides the ultimate protection against chill by setting the duration to 0. This should not be mistaken with Holy Freeze. Holy Freeze will slow Animation speed directly while still showing the same blue overlay as when you're chilled.

Magic Resistance[edit]

Even though it does not appear on the Character Screen, each character has a Magic Resistance. The base is 0 for Normal, Nightmare, and Hell difficulties. The only item that can adjust this Resistance is a Crafted Safety Shield with +5 - 10% Magic Resistance. No skill or item can lower Magic Resistance. The Runeword Oath can also modify the amount of damage taken through absorption. Read below for detailed information on absorption.

Physical Resistance[edit]

While it isn't displayed on the Character Screen either, this Resistance reduces Physical damage just like the Elemental Resistances lower or increase Elemental damage. On items it is displayed as 'Damage Taken Reduced by x%', and Amplify Damage lowers this by 100%, Decrepify by 50%. It is then lower capped at -100% and upper capped at 50%.

After Straight Magical Damage Reduce and Resistances modified the damage done Absorb first heals a player/hireling, then reduces the damage done. Since it heals first, the double reduction rule only counts when a player or hireling is not at full life. A drawback is that if one would end up with a negative amount of life after resistances, you will die before Absorb reduces the damage done.

Absorb is perfect for swarms of Imps or Fallen Shaman, but be careful with Fire Enchanted bosses which may deal enough damage to kill you outright. Below are a few numeric examples where 1000 fire damage is taken. Note that the amount of damage reduced is twice the Absorb% times the damage because half is to nullify the damage taken, and the other half is the healing absorption provides. Note: there is a 40% cap on absorption.

Examples[edit]

Direct absorb was not tallied in the examples below, it is usually listed on items like this: '+x Fire Absorb' x being an integer. The Direct Absorb would be calculated after the resistance and percentage absorb in these next cases. (note: Heal amount of 0 = full health upon damage taken or no absorb is present)

The complete list of all damage modifications are calculated in this order:

  • Energy Shield
  • Bone Armor and Cyclone Armor
  • DR and MDR (damage reduction and magic damage reduction)
  • Resistances
  • % Absorb
  • Direct Absorb

With high resistances, high % absorb and direct absorb, it is possible to heal from specific elements.


Diablo II ItemsItems BasicsUnique Armor IUnique Armor IIUnique Weapons IUnique Weapons IIUnique Weapons IIIUnique Class ItemsItem SetsRunewords
Base Armors and Weapons [e] Runes Socketables Miscellaneous Items Info

Armor
• Belts
• Body Armor
• Boots
• Gloves
• Helms
• Circlets
• Shields
• Amulets
• Rings

Weapons
• Axes
• Bows
• Crossbows
• Daggers
• Javelins
• Maces
• Polearms
• Scepters
• Spears
• Staves
• Swords
• Throwing
• Wands

Class Items
• Ama Weapons
• Asn Claws
• Barb Helms
• Druid Helms
• Necro Totems
• Pal Shields
• Sorc Orbs

• Rune list
• Rune FAQ
• Rune hunting
• Runewords

Jewels
• Modifiers
• Sockets

Gems
• Amethyst
• Diamond
• Emerald
• Ruby
• Sapphire
• Topaz
• Skull

Horadric Cube
• Cube Recipes

Crafted Items
• Blood Recipes
• Caster Recipes
• Hitpower Recipes
• Safety Recipes

Charms
• Charms Affixes
• Charms Guide

Calculations
• Item Generation Tutorial
• Treasure Classes
• Magic Find
• Gold Find

Modifiers
• Prefixes
• Suffixes
• Special Modifiers

• Gambling
• Quest Items
• Experience
• Potions
• Books & Scrolls

• El
• Eld
• Tir
• Nef
• Eth
• Ith
• Tal
• Ral
• Ort
• Thul
• Amn

• Sol
• Shael
• Dol
• Hel
• Io
• Lum
• Ko
• Fal
• Lem
• Pul
• Um

• Mal
• Ist
• Gul
• Vex
• Ohm
• Lo
• Sur
• Ber
• Jah
• Cham
• Zod


Belts [e] Body Armor Gloves Helms

All Unique Belts
Normal:
• Lenymo
• Snakecord
• Nightsmoke
• Goldwrap
• Bladebuckle

Exceptional:
• String of Ears
• Razortail
• Gloom's Trap
• Snowclash
• Thundergod's Vigor

Elite:
• Arachnid Mesh
• Nosferatu's Coil
• Verdungo's Hearty Cord

All Unique Armor
Normal:
• Greyform
• Blinkbat's Form
• The Centurion
• Twitchthroe
• Darkglow
• Hawkmail
• Venom Ward
• Sparking Mail
• Iceblink
• Heavenly Garb
• Rockfleece
• Boneflesh
• Rattlecage
• Goldskin
• Silks of the Victor


Exceptional:
• The Spirit Shroud
• Skin of the Vipermagi
• Skin of the Flayed One
• Iron Pelt
• Crow Caw
• Spirit Forge
• Duriel's Shell
• Shaftstop
• Skullder's Ire
• Que-Hegan's Wisdom
• Toothrow
• Guardian Angel
• Atma's Wail
• Black Hades
• Corpsemourn


Elite:
• Ormus' Robes
• The Gladiator's Bane
• Arkaine's Valor
• Leviathan (L)
• Steel Carapace
• Templar's Might (L)
• Tyrael's Might (L)

All Unique Gloves
Normal:
• The Hand of Broc
• Bloodfist
• Chance Guards
• Magefist
• Frostburn

Exceptional:
• Venom Grip
• Gravepalm
• Ghoulhide
• Lava Gout
• Hellmouth

Elite:
• Dracul's Grasp
• Soul Drainer
• Steelrend

All Unique Helms
Normal:
• Biggin's Bonnet
• Tarnhelm
• Coif of Glory
• Duskdeep
• Wormskull
• Howltusk
• Undead Crown
• The Face of Horror

Exceptional:
• Peasant Crown
• Rockstopper
• Stealskull
• Darksight Helm
• Vampire Gaze
• Valkyrie Wing
• Crown of Thieves
• Blackhorn's Face


Elite:
• Andariel's Visage (L)
• Crown of Ages
• Giant Skull
• Harlequin Crest
• Nightwing's Veil
• Steelshade
• Veil of Steel


Circlets:
• Kira's Guardian (L)
• Griffon's Eye (L)


Class Helms:
• Barb Helms
• Druid Helms

(L): These Uniques can only be found by B.net Realm Ladder characters. They can also be found in single player.



Boots [e] Amulets Rings Shields Miscellaneous

All Unique Boots
Normal:
• Hotspur
• Gorefoot
• Treads of Cthon
• Goblin Toe
• Tearhaunch

Exceptional:
• Infernostride
• Waterwalk
• Silkweave
• War Traveler
• Gore Rider

Elite:
• Marrowwalk
• Merman's Sprocket
• Sandstorm Trek
• Shadow Dancer (L)

All Unique Amulets
• Nokozan Relic
• The Eye of Etlich
• The Mahim-Oak Curio
• Saracen's Chance
• The Cat's Eye
• The Rising Sun
• Crescent Moon
• Atma's Scarab
• Highlord's Wrath
• Mara's Kaleidoscope
• Seraph's Hymn (L)
• Metalgrid (L)

All Unique Rings
• Nagelring
• Manald Heal
• Stone of Jordan
• Dwarf Star
• Raven Frost
• Bul-Kathos' Wedding Band
• Carrion Wind
• Nature's Peace (L)
• Wisp Projector

All Unique Shields
Normal:
• Pelta Lunata
• Umbral Disk
• Stormguild
• Swordback Hold
• Steelclash
• Wall of the Eyeless
• Bverrit Keep
• The Ward


Exceptional:
• Viscerataunt
• Moser's Blessed Circle
• Stormchaser
• Lance Guard
• Tiamat's Rebuke
• Lidless Wall
• Gerke's Sanctuary
• Radament's Sphere


Elite:
• Blackoak Shield
• Stormshield
• Head Hunter's Glory
• Medusa's Gaze
• Spike Thorn
• Spirit Ward

Class Shields:
• Unique Paladin Shields
• Unique Necro Totems

Jewels
• Rainbow Facets


All Unique Charms
• Annihilus
• Gheed's Fortune
• Hellfire Torch

(L): These Uniques can only be found by B.net Realm Ladder characters. They can also be found in single player.
Decrepify


Axes [e] Bows Crossbows Daggers Polearms

All Unique Axes
Normal, one-handed:
• The Gnasher
• Deathspade
• Bladebone
• Skull Splitter
• Rakescar

Exceptional, one-handed:
• Coldkill
• Butcher's Pupil
• Islestrike
• Pompeii's Wrath
• Guardian Naga

Elite, one-handed:
• Cranebeak
• Death Cleaver (L)
• Razor's Edge
• Rune Master (L)


Normal, two-handed:
• Axe of Fechmar
• Goreshovel
• The Chieftain
• Brainhew
• Humongous

Exceptional, two-handed:
• Warlord's Trust
• Spellsteel
• Stormrider
• Boneslayer Blade
• The Minotaur

Elite, two-handed:
• Ethereal Edge
• Executioner's Justice (L)
• Frostwind
• Hellslayer
• Messerschmidt's Reaver

All Unique Bows
Normal:
• Pluckeye
• Witherstring
• Raven's Claw
• Rogue's Bow
• Stormstrike
• Wizendraw
• Hellclap
• Blastbark

Exceptional:
• Skystrike
• Riphook
• Kuko Shakaku
• Endlesshail
• Witchwild String
• Cliffkiller
• Magewrath
• Goldstrike Arch

Elite:
• Widowmaker (L)
• Eaglehorn
• Windforce

• Amazon Bows

All Unique Crossbows
Normal:
• Leadcrow
• Ichorsting
• Hellcast
• Doomslinger

Exceptional:
• Langer Briser
• Pus Spitter
• Buriza-Do Kyanon
• Demon Machine

Elite:
• Gut Siphon
• Hellrack

All Unique Daggers
Normal:
• Gull
• The Diggler
• The Jade Tan Do
• Spectral Shard

Exceptional:
• Spineripper
• Heart Carver
• Blackbog's Sharp
• Stormspike

Elite:
• Fleshripper
• Ghostflame
• Wizardspike

All Unique Polearms
Normal:
• Dimoak's Hew
• Steelgoad
• Soul Harvest
• The Battlebranch
• Woestave
• The Grim Reaper

Exceptional:
• The Meat Scraper
• Blackleach Blade
• Athena's Wrath
• Pierre Tombale Couant
• Husoldal Evo
• Grim's Burning Dead

Elite:
• Bonehew
• The Reaper's Toll (L)
• Tomb Reaver (L)
• Stormspire

(L): These Uniques can only be found by B.net Realm Ladder characters. They can also be found in single player.


Scepters [e] Spears Staves Throwing Weapons Wands

All Unique Scepters
Normal:
• Knell Striker
• Rusthandle
• Stormeye

Exceptional:
• Zakarum's Hand
• The Fetid Sprinkler
• Hand of Blessed Light

Elite:
• Astreon's Iron Ward
• Heaven's Light (L)
• The Redeemer

All Unique Spears
Normal:
• The Dragon Chang
• Razortine
• Bloodthief
• Lance of Yaggai
• The Tannr Gorerod

Exceptional:
• The Impaler
• Kelpie Snare
• Soulfeast Tine
• Hone Sundan
• Spire of Honor

Elite:
• Arioc's Needle
• Steel Pillar
• Viperfork

• Amazon Spears

All Unique Staves
Normal:
• Bane Ash
• Serpent Lord
• Spire of Lazarus
• The Salamander
• The Iron Jang Bong

Exceptional:
• Razorswitch
• Ribcracker
• Chromatic Ire
• Warpspear
• Skull Collector

Elite:
• Mang Song's Lesson (L)
• Ondal's Wisdom

All Unique Throwing Weapons
Exceptional:
• Deathbit
• The Scalper

Elite:
• Gimmershred
• Lacerator
• Warshrike (L)


All Unique Javelins
Elite:
• Demon's Arch
• Wraith Flight (L)
• Gargoyle's Bite

• Amazon Javelins

All Unique Wands
Normal:
• Torch of Iro
• Maelstrom
• Gravenspine
• Ume's Lament

Exceptional:
• Suicide Branch
• Carin Shard
• Arm of King Leoric
• Blackhand Key

Elite:
• Boneshade
• Death's Web

(L): These Uniques can only be found by B.net Realm Ladder characters. They can also be found in single player.


Maces [e] Swords

All Unique Maces
Normal, 1H:
• Felloak
• Stoutnail
• Crushflange
• Bloodrise
• The General's Tan Do Li Ga
• Ironstone

Normal, 2H:
• Bonesnap
• Steeldriver


Exceptional, 1H:
• Dark Clan Crusher
• Fleshrender
• Sureshrill Frost
• Moonfall
• Baezil's Vortex
• Earthshaker

Exceptional, 2H:
• Bloodtree Stump
• The Gavel of Pain


Elite, 1H:
• Nord's Tenderizer
• Baranar's Star
• Demon Limb
• Stormlash
• Horizon's Tornado
• Stone Crusher
• Schaefer's Hammer

Elite, 2H:
• Windhammer
• Earth Shifter
• The Cranium Basher

All Unique Swords
Normal, 1H:
• Rixot's Keen
• Blood Crescent
• Skewer of Krintiz
• Gleamscythe
• Griswold's Edge
• Hellplague
• Culwen's Point

Normal, 2H:
• Shadowfang
• Soulflay
• Kinemil's Awl
• Blacktongue
• Ripsaw
• The Patriarch


Exceptional, 1H:
• Bloodletter
• Coldsteel Eye
• Hexfire
• Blade of Ali Baba
• Ginther's Rift
• Headstriker
• Plague Bearer
• The Atlantean

Exceptional, 2H:
• Crainte Vomir
• Bing Sz Wang
• The Vile Husk
• Cloudcrack
• Todesfaelle Flamme
• Swordguard


Elite, 1H:
• Azurewrath
• Bloodmoon
• Djinn Slayer (L)
• Frostwind
• Lightsabre

Elite, 2H:
• Flamebellow
• Doombringer
• The Grandfather

(L): These Uniques can only be found by B.net Realm Ladder characters. They can also be found in single player.


Amazon [e] Assassin Barbarian Druid Necromancer Paladin Sorceress

Amazon Weapons
• Lycander's Aim
• Titan's Revenge
• Lycander's Flank
• Bloodraven's Charge
• Thunderstroke (L)
• Stoneraven (L)

Assassin Claws
• Bartuc's Cut-Throat
• Firelizard's Talons
• Jade Talon
• Shadow Killer (L)

Barbarian Helms
• Arreat's Face
• Demonhorn's Edge (L)
• Halaberd's Reign
• Wolfhowl

Druid Helms
• Jalal's Mane
• Cerebus' Bite (L)
• Ravenlore
• Spirit Keeper

Necromancer Totems
• Homunculus
• Boneflame
• Darkforce Spawn (L)

Paladin Shields
• Herald of Zakarum
• Alma Negra
• Dragonscale

Sorceress Orbs
• The Oculus
• Death's Fathom (L)
• Eschuta's Temper

(L): These Uniques can only be found by B.net Realm Ladder characters. They can also be found in single player.

Diablo 2 Amplify Damage

Diablo



Item Sets General Info -- Set Items Catalog[e]
Diablo II Classic Item Sets Diablo II Expansion Item Sets

• Angelic Raiment
• Arcanna's Tricks
• Arctic Gear
• Berserker's Arsenal
• Cathan's Traps
• Civerb's Vestments
• Cleglaw's Brace
• Death's Disguise

• Hsaru's Defense
• Infernal Tools
• Iratha's Finery
• Isenhart's Armory
• Milabrega's Regalia
• Sigon's Complete Steel
• Tancred's Battlegear
• Vidala's Rig

• Aldur's Watchtower
• Bul-Kathos' Children
• Cow King's Leathers
• Griswold's Legacy
• Heaven's Brethren
• Hwanin's Majesty
• Immortal King
• M'avina's Battle Hymn

• Naj's Ancient Vestige
• Natalya's Odium
• Orphan's Call
• Sander's Folly
• Sazabi's Grand Tribute
• Tal Rasha's Wrappings
• The Disciple
• Trang-Oul's Avatar

Runewords - Rune list - Rune FAQ - Rune hunting[e]
Armor Runewords
Helms
Shields
Weapon Runewords

• Bone
• Bramble
• Chains of Honor
• Dragon (L)
• Duress
• Enigma
• Enlightenment
• Fortitude (L)
• Gloom
• Lionheart

• Myth
• Peace
• Principle
• Prudence
• Rain
• Smoke
• Stealth
• Stone
• Treachery
• Wealth

• Delirium
• Dream (L)
• Lore
• Nadir
• Radiance

• Ancient's Pledge
• Dragon
• Dream (L)
• Exile
• Phoenix
• Rhyme
• Sanctuary
• Spirit
• Splendor

• Beast
• Black
• Brand (L)
• Breath of the Dying
• Call to Arms
• Chaos
• Crescent Moon
• Death (L)
• Destruction (L)
• Doom
• Edge (L)
• Eternity
• Faith (L)
• Famine
• Fortitude
• Fury
• Grief (L)

• Hand of Justice
• Harmony (L)
• Heart of the Oak
• Holy Thunder
• Honor
• Ice (L)
• Infinity (L)
• Insight (L)
• King's Grace
• Kingslayer
• Last Wish (L)
• Lawbringer (L)
• Leaf
• Malice
• Melody
• Memory

• Oath (L)
• Obedience (L)
• Passion
• Phoenix (L)
• Pride (L)
• Rift (L)
• Silence
• Spirit (L)
• Steel
• Strength
• Venom
• Voice of Reason (L)
• White
• Wind
• Wrath (L)
• Zephyr

(L): These Runewords can only be created by B.net Realm Ladder characters. SP chars can enable them with the RWM.


Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Resistance&oldid=21657'

Life Tap
Attacking a cursed soul gives you health.
Class:Necromancer
Skill Tree:Curses
Required Level:18
Damage Type:-
Cast Delay:-
Active
Prerequisites:Amplify Damage (1), Iron Maiden (12)
Skill progression
Level12345678910
Mana Cost9999999999
Duration (seconds)1618.420.823.225.62830.432.835.237.6
Radius (yards)2.63.344.65.366.67.388.6
Level11121314151617181920
Mana Cost9999999999
Duration (seconds)4042.444.847.249.65254.456.859.261.6
Radius (yards)9.31010.611.31212.613.31414.615.3
Synergies
No synergies

Description

Life Tap is a very useful skill. It provides an immense 50% life leech, which can make most of your minions nigh unkillable while being a great aid to melee characters in your party. A well-geared Summonmancer probably won't be using the skill very often on his own, as his skeletons will be able to survive, making either Amplify Damage or Decrepify better options.

Diablo

Lore

This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own. Attacking a cursed soul gives you health.[1]

References

Diablo 2 Decrepify Vs Amplify Damage

  1. Diablo II Manual, page 72. Blizzard Entertainment, 2000.


Decrepify Vs Amplify Damage

Necromancer Skills
CursesAmplify Damage • Dim Vision • Weaken • Iron Maiden • Terror • Confuse • Life Tap • Attract • Decrepify • Lower Resist
Summoning SpellsRaise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Skeletal Mage • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive
Poison and Bone SpellsTeeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit

D2 Decrepify Vs Amplify Damage

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